YA FANTASY NOVELS
YA FANTASY NOVELS
A time-warp intervenes as Ken and his sister Ally descend Skellig Michael’s 670 steps and they are confronted by people from the De Danann city of Baddalaur…
Michael Scott’s fabulous epic fantasy will cast a spell on everyone who reads it. Set before the Flood when the Tuatha De Danann ruled the vast De Danann Isle, it was a time of shape-changers and damhan, of flying serpents, poisonous arrows and devastating fire-balls, of sorcerers and Torc Allta, of Balor and his terrible reptilian warriors, and of the all-powerful Windlords.
Ken and Ally are befriended by Paedur, the wise young bard and his companion Faolan, son of the Windlord, who has entrusted with a sacred task.
Pursued relentlessly by Balor’s warriors on route to the icy Northlands, this unlikely band of heroes find that time is running out-will they be able to rescue the secret of the wind? Can they rescue Faolan’s family? Can they find a returning Ken and Ally to their own time.
Cormac, youngest of the Earthlords is held prisoner by Balor. Through him, the Emperor has control of the Earthlore, the magic of the rocks and soils: he has the power to raise mountains, create islands, turn soil barren or make it incredibly fertile. The once proud De Danann people are little more than his slaves.Catapulted back in time, Ken and Ally seek Faolan the Windlord and Paedur the bard. The band of companions must land on the Fomor Isles, homeland of the Emperor’s warriors.
And time is running out. Every time the young Earthlord calls upon his power he weakens the very fabric of the De Danann Island. Unless he is stopped, the land will be torn apart…
This epic fantasy set in the time of shape-changers, sorcerers and flying serpents is the second of the De Danann tales and follows Windlord of which the critics wrote.
The De Danann Isles are dying.Balor’s magic has weakened the very fabric of isles. Volcanoes and earthquakes threaten to rip them apart.
An ancient dark magic has been stirred up. Shining ghostly figures and bloodsucking vampires attack during the darkest night hours turning anyone they touch into soul-less zombies.
Convinced that the creatures are under Balor’s control, Paedur, Megan the warrior maid and Faolan the Windlord must travel into the mysterious West to seek out the source of the ancient magic. Meanwhile Ally and Ragallach the Torc Allta are searching for Ken in the waterless desert. They have heard rumours of a red-haired boy being held prisoner by the savage priests who worship the deadliest elemental magic: FIRE! It is a race against time. And in the last days of the De Danann Isles the six companions must face the island’s most chilling secret…
Danger and action in a virtual reality world. At fifteen, twins Liz and BJ have it all, money, power and talent. They are computer programmers who specialise in the most complex Virtual Reality games of the twenty-first century. But now an illegal virus in their latest game, Night’s Castle, has left twelve players in nightmare-filled comas.
With the police one step behind them, the twins set out to solve the problem and clear their name. Their only hope is to enter the terrifying world of their corrupted game in search of clues. But Night’s Castle is no longer the game they created and the creatures they invented have turned against them.
Someone is controlling the game, determined that the twins will not survive.